Audio engine
Clicks, dropouts, latency, monitoring, recording behavior and long-session stability.
A fast, performance-focused mobile music workstation for Android. This space is for invited testers helping us push GEKO before release.
GEKO's main workflow is already built. This beta is about what happens when it leaves the development device and lands on real phones, real sessions, different Android versions and different ways of working.
MAKE MUSIC FIRST.
BREAK THINGS SECOND.
There is no rigid script. Work naturally, then push the areas that matter: long sessions, saving and reopening projects, sequencing, automation, recording, time-stretching, mixing and export.
Small details are useful. A crash matters, but so does a strange tap, a project that opens differently, an audio click, a confusing state or anything that interrupts flow.
Clicks, dropouts, latency, monitoring, recording behavior and long-session stability.
Persistence, missing states, reopening sessions, samples and project continuity.
Triggering, roll, choke groups, mono/legato behavior, keys and performance feel.
Trim, pitch, stretch, reverse, normalize, loop points and destructive actions.
Quantization, note placement, editing, playback timing and pattern persistence.
Recording gestures, playback, editing and whether automation survives project reloads.
Faders, mute, solo, master processing and any unexpected level or routing behavior.
WAV, MP3, stems, ZIP, Song Mode playback and anything affecting a final export.
Release notes are pulled directly from the active build. When a new APK is published from LUKIHAY HQ, this section updates with it.
Tell us what happened and how to reproduce it. The build number is filled automatically so every report stays attached to the exact GEKO version you tested.
Device model, Android version and precise steps are more useful than a long description. If it happened more than once, tell us.